Monster of the Month: Storm Elemental

Each month, we’ll give you a new monster to use in your 5e game. This month, we give you the Storm Elemental. You can download the description and stat block of the ice elemental here.

Storm Elementals

Storm elementals are the manifestations of thunderstorms, monsoons, and tempests. Their bodies are made of thick, dark grey clouds, rippling with bolts of electricity. The coming of a storm elemental is heralded by flashes of lightning and the peals of thunder.

Storm elementals are usually encountered on the Material Plane in areas where there is already heavy precipitation or bad weather, such as storm- battered seas or tropical rainforests. They are encountered more frequently during certain times of the year, such as summer afternoons or, in certain climates, the yearly rainy season.


A storm elemental affects the weather patterns of whatever area that it is in, bringing rains and wind. This can create dangerous conditions, but at least the storm elemental can’t sneak up on anyone.

Thunder and Lightning

A creature facing a storm elemental has to be wary of two dangers. Just like a thunderstorm, each of a storm elemental’s lightning strikes is followed by a wave of booming thunder.

The Other Elements

Most adventurers know about the four most common types of elementals: air, earth, fire, and water. In some worlds, however, there are more than four elements. Storm is one of these other elements, together with other things such as ice, wood, metal, or even time.

Some multiverses might have a separate Plane of Storms from which storm elementals come. In others, a demiplane of storm exits where the Planes of Air and Water touch. If you introduce storm elementals into your game, consider their origins relative to the
four common elementals.

Storm Elemental

Large Elemental, neutral

Armor Class 14 (natural armor)

Hit Points 102 (12d10 + 36)

Speed 0 ft., fly 90 ft. (hover)


14 (+2) 18 (+4) 16 (+3) 6 (-2) 10 (+0)

7 (-2)

Damage Resistances bludgeoning, piercing, and slashing damage from non-magical weapons

Damage Immunities lightning, poison, thunder

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages Primordial (Tempestan)

Challenge 5 (1,800 xp)

Storm Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Stormy Weather. When the elemental is outside, weather in a 1-mile radius acquires light wind and light rain. If there was already light ind, it becomes strong wind. If there was already light rain, it becomes heavy rain.


Multiattack. The elemental makes an attack with its lightning strike and then an attack with its thunder burst.

Lightning Strike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) lightning damage.

Thunderburst. Every creature within 20 ft. of the elemental must make a DC 13 Constitution save. On a failure, the creature takes 2d8 thunder damage. On a success, the creature takes half damage.