Each month, we’ll give you a new monster to use in your 5e game. This month, we give you the Scorpent. You can download the description and stat block of the scorpent here.
A scorpent is truly a terrible sight to behold – the long, twisting body of a large desert viper with the unsettling additions of a giant scorpion’s claws and poison stinger.
Despite this unusual and seemingly cumbersome anatomy, these creatures able to move remarkably quickly, slithering while also propelling themselves forward using their claws.
A scorpent is a formidable hunter and an effcient killer. t attacks with a relentless flurry of fang, claws, and stinger.
The true danger of a scorpent is its poisons. Scorpents combine the venomous bite of a snake with the poison sting of a scorpion. These poisons working in tandem can quickly overwhelm a scorpent’s victim.
Fury of the Wastes
A scorpent is the bane of desert travelers, especially caravans. t strikes quickly and leaves ruin in its wake. This creature has a cruel savagery, and will often go out of its way to attack mounts and beasts of burden. Then, even if the guards are able to drive the scorpent off, the caravan is stranded in the desert – and the scorpent will return once the people have been weakened by hunger and thirst to claim its prize.
Cultists and fanatics who dwell in the deserts often revere a scorpent as a gift sent by their god. Some cults might even try to domesticate it and feed it sacrifices. A scorpent cannot truly be domesticated, but it will put up with the cultists as long as it remains well-fed.
Favored by the Gods of Poison.
Being a combination of two poisonous creatures, scor- pents are often held in reverence by cults dedicated to deities that hold poison in their portfolios. Such deities include Talona, Zehir, Pyremius, Echidna, Achlys, and Seth.
Large monstrosity, neutral evil
Armor Class 16 (natural armor)
Hit Points 113 (15d10 + 30)
Speed 50 ft.
|15 (+2)||18 (+4)||15 (+2)||4 (-3)||10 (+0)||3 (-4)|
Senses blindsight 60 ft., passive Perception 10
Challenge 8 (3,900 xp)
Multiattack. The scorpent makes four attacks: two with its claws, one with its bite, and one with its sting.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 14). The scorpent has two claws, each of which can grapple only one target.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.